This is a rough sculpt that I hand painted and then decided to use to learn some stylized shading in Blender. The sculpt is fairly unrefined, as I mostly just wanted to experiment with shaders. I aimed for a sort of Arcane look with some subtle lines added for extra visual support. Some point in the future I'd like to properly retopologize and bake out proper maps in order to further refine the look, as there's only so far I can go with brute forcing vertex painted sculpts haha!